Hardware

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Video

4:3 Standard Displays

Code Width Height Ratio Description
QVGA 320 240 4:3 Quarter Video Graphics Array
HVGA 640 240 8:3 Half Video Graphics Array
VGA 640 480 4:3 Video Graphics Array
SVGA 800 600 4:3 Super Video Graphics Array
XGA 1024 768 4:3 Extended Graphics Array
XGA+ 1152 768 3:2 Extended Graphics Array plus
1152 864 4:3
SXGA 1280 1024 5:4 Super Extended Graphics Array
SXGA+ 1400 1050 4:3 Super Extended Graphics Array plus
UXGA 1600 1200 4:3 Ultra Extended Graphics Array
QXGA 2048 1536 4:3 Quad Extended Graphics Array

16:9 and 16:10 Wide-screen Displays

Code Width Height Ratio Description
WXGA 1280 768 5:3 Wide Extended Graphics Array
1280 800 16:10
1366 768 ~16:9
WXGA+ 1280 854 ~3:2 Wide Extended Graphics Array plus
1440 900 16:10
1440 960 3:2
WSXGA 1600 900 16:9 Wide Super Extended Graphics Array
1600 1024 16:10
WSXGA+ 1680 1050 16:10 Wide Super Extended Graphics Array plus
WUXGA 1920 1200 16:10 Wide Ultra Extended Graphics Array
WQXGA 2560 1600 16:10 Wide Quad Extended Graphics Array
WQUXGA 3840 2400 16:10 Wide Quad Ultra Extended Graphics Array

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Temperatures

Component Ideal Good Bad Damage
CPU (idle) <35°C 35-45°C 45-50°C >50°C
CPU (50%) <50°C 50-65°C 65-75°C >75°C
CPU (full load) <60°C 60-80°C 80-85°C >85°C
GPU (idle) <40°C 40-50°C 50-60°C >60°C
GPU (50%) <55-60°C 60-65°C 65-70°C >70°C
GPU (full load) <65°C 65-80°C 80-95°C >95°C

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DB9

Hardware Slideshow

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RAM

DIMM stands for dual inline memory module, and SIMM stands for single inline memory module. The gold or tin pins on the lower edge of the front and back of a SIMM are connected, providing a single line of communication paths between the module and the system. The pins on a DIMM are not connected, providing two lines of communication paths between the module and the system, one in the front and one in the back.

Dynamic random-access memory (DRAM) is a type of random-access memory that stores each bit of data in a separate capacitor within an integrated circuit Static random-access memory (SRAM) is a type of semiconductor memory that uses bistable latching circuitry to store each bit. The term static differentiates it from dynamic RAM (DRAM) which must be periodically refreshed. SRAM exhibits data remanence,[1] but it is still volatile in the conventional sense that data is eventually lost when the memory is not powered.

Synchronous dynamic random access memory (SDRAM) is dynamic random access memory (DRAM) that is synchronized with the system bus. Classic DRAM has an asynchronous interface, which means that it responds as quickly as possible to changes in control inputs. SDRAM has a synchronous interface, meaning that it waits for a clock signal before responding to control inputs and is therefore synchronized with the computer's system bus. The clock is used to drive an internal finite state machine that pipelines incoming commands. The data storage area is divided into several banks, allowing the chip to work on several memory access commands at a time, interleaved among the separate banks. This allows higher data access rates than an asynchronous DRAM.

Pipelining means that the chip can accept a new command before it has finished processing the previous one. In a pipelined write, the write command can be immediately followed by another command, without waiting for the data to be written to the memory array. In a pipelined read, the requested data appears after a fixed number of clock cycles after the read command (latency), clock cycles during which additional commands can be sent. (This delay is called the latency and is an important performance parameter to consider when purchasing SDRAM for a computer.) SDRAM is widely used in computers; from the original SDRAM, further generations of DDR (or DDR1) and then DDR2 and DDR3 have entered the mass market, with DDR4 currently being designed and anticipated to be available in 2013.

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